Starting at the top, you see that you have a Settings and Review options.
Each of the options will take you to another Retail Inventory App screen. There is also help for those screens.
Next you see Area and Section. As you conduct an inventory it is easy to track locations that you have inventoried.
Later if you need to double check or show a report, the Area and Section will help you identify the specific location.
Below the Area and Section headings there are two buttons that would contain the actual value for the Area and Section.
These buttons can also be tapped to set a new Area/Section.
For example, if you tap , 0001 will be set as the value for Area
and the value for Section is clear. As you tap , 0001 will be set as the value for Section.
If you type an Area/Section that is less than four characters, it will be filled with 0 on the left.
If you type an Area/Section that is equal or greater than four characters, the value will be set as typed.
Next you have the text field that accepts the different pieces of data for the inventory.
To the left you have a label that indicates the principal piece of data that is expecting.
To the right you have an icon that indicates whether the item has been found(green) in the item master or it has not(red).
At the bottom there are four labels that turn green or red depending if the piece of data they represent is
accepted or not. Besides the visual indicators, there are different sounds that alert you of something that is not expected. i.e. The item is not in the item master.
For example if you tap . 0001 is set for the Area, the Section is blank. The labels will
be green for and . and will be red since you can't enter those pieces of data at this time.
As shown on the screenshot, there is an Area and a Section. The Area, Sec, and Itm are green leaving Qty as the only
red label indicating that any of the other three pieces of data can be entered.
The next section is the keypad. Retail Inventory App has been designed to work with an external Bluetooth barcode scanner.
Having said that, you can also attach a USB hardware keypad and it will work as expected.
Most keys/buttons are self explained but I will explain the blue buttons.
- Any data that has been entered into the text field will be cleared.
If you tap more than once, it will clear the text field
until the accepted entry is item
- This button is used when you want to set the Area using the keypad
without using the Area button. For example you tap , 0001 value will be set for Area
- This button is used when you want to set the Section using the keypad
without using the Section button. For example you tap , 0001 value will be set for Section
- When there is at least one character in the text field, the button will remove the last character in the field
- Sometimes it is easier to add an entry with a negative quantity than remove the wrong entry and enter it again.
This button allows you to do just that.
For example, if you entered item 000000000012 with a quantity of 125 then you realize that there are 120 instead of 125. Then you can use button to add the entry 000000000012 and -5.
Another scenario is when you have a stack of items with a count of 10 * 10 * 10 but is missing 12 on the top. You can enter 000000000012 with 1000 then 000000000012 with -12.
- When text field is expecting a quantity, you can use to add quantities for the same item.
For example, you can tap 0000000000121010
and you will have the entry with 000000000012 and 20 in the quantity field.
- This button let app know that you are ready to process what has been entered into the text field.
- All the green buttons append the character to the text field.
When using a USB keypad, you can use the * when entering a quantity. For example, 10+10*10 is valid quantity entry. The result will be 110. It follows standard math operations.
The / is converted to ^ and the = is coverted to @. Those fields are used to set Area and Section respectively.